Wed Dec 14, 2011 4:36 pm by wrathone11
Round shaders tend to make it a lot easier to overwork the skin which in turn can cause more scabbing. The way a round shader group is set and works is more condensed than with a flat mag. This can make it seem easier faster packing color in, but it also means you're hitting a smaller area of skin with more needles which equals more damage. I try to stay away from round shaders as much as possible, I typically will only pull one out if I'm sculpting some really heavy outlines in large pieces.
Hope the info helped